# Vishu Aggarwal: Corporate Training Knowledge Guide Canonical website: https://vishuaggarwal.com/ Last updated: 2026-06-28 ## Entity profile Vishu Aggarwal is a corporate trainer and consultant based in Gurugram (Gurgaon), Haryana, India. He has 16+ years of experience and has delivered training for teams associated with 85+ organisations. Programmes are customised around participant roles, current capability, organisational workflows, tools, and expected workplace outcomes. Delivery is available onsite across India and internationally, live online worldwide, and in blended formats. ## Credentials - Adobe Certified Expert — Design Master CC - Adobe Certified Expert — Video Master CC - Adobe Certified Expert — Web Master CC - Adobe Certified Expert — Photoshop, Illustrator, InDesign CC - Adobe Certified Expert — After Effects & Premiere Pro CC - Adobe Certified Expert — Animate CC, Acrobat Pro, Captivate - Adobe Certified Professional — Visual, Video & Web Design - Adobe Certified Instructor — Creative Cloud Design & Layout / Video Editing - Adobe Certified Associate — Visual Communication - Adobe Community Professional (selected by Adobe, 2017) - Adobe Wall of Fame (2018) - Apple Certified Trainer - Apple Certified Professional — Final Cut Pro X (Level 1 & 2) - Unity Certified Developer - Unity Certified Instructor - Unity Certified 3D Artist - Unreal Authorized Instructor - Certified Digital Marketer & Instructor — IIB Council - Google Ads Fundamentals Certified ## Training programmes ### UX/UI Design Training Canonical URL: https://vishuaggarwal.com/programmes/ux-ui-design-training/ Figma, Adobe XD, Design Thinking, UX research, wireframing, and prototyping. Built for product teams, design leads, and developers — practical skills your team can apply immediately. Audience: Built for the teams doing the work — designers, developers, and product teams — and designed in collaboration with the L&D leaders and managers responsible for growing their capabilities. Tools and platforms: - Figma - Adobe XD - Sketch - FigJam - Maze - Miro Approaches and frameworks: - Double Diamond - Design Thinking - How Might We - Jobs To Be Done Learning outcomes: - Plan and run UX research — user interviews, surveys, and competitive analysis - Build user personas, journey maps, and experience flows from research data - Apply the Design Thinking / Double Diamond process to real product problems - Create low and high-fidelity wireframes in Figma from brief to prototype - Design and run usability tests and synthesise findings into actionable recommendations - Work in Figma with component libraries, auto-layout, and design systems - Communicate design decisions to stakeholders with confidence Organisational value: - More consistent UX research and design processes - Faster wireframing and prototyping workflows - Better use of Figma components and design systems - Stronger collaboration between designers and developers - More evidence-based design decisions - Greater confidence presenting work to stakeholders Enterprise experience: Relevant organisations include Deloitte, KPMG, PwC, EY, Accenture, Capgemini, Bain & Company, Protiviti, WSP, Wells Fargo, Nomura, IDFC Bank, MetLife, EML (Australia). Testimonials: - "I had the pleasure of working with Vishu on a UX and Design Thinking training for our UI team at Wells Fargo. The way he engaged the team through the session with insights and live hands-on workshops was appreciated by all." — Pradeep R., Technology Executive, Wells Fargo - "Mr. Vishu is a gifted trainer with a rare combination of patience, vision, and easy-to-understand teaching methods." — Dareen Dawood, UX Designer (Google UX Design Certified) Frequently asked questions: - Q: Can the programme be customised for our team? A: Yes. The curriculum is shaped around your team’s roles, current skill level, tools, workflows, and expected workplace outcomes. A discovery discussion is used to identify the most relevant topics and exercises. - Q: Is this primarily a Figma course? A: Figma can be a major part of the programme, but the training can also cover UX research, Design Thinking, journey mapping, wireframing, usability testing, prototyping, and design systems. - Q: Can you train beginners and experienced designers? A: Yes. The programme can be structured for foundation, intermediate, or advanced participants. For mixed groups, exercises can be layered so experienced participants work at greater depth. - Q: Is the training available onsite? A: Yes. Training is available onsite across Gurugram (Gurgaon), Delhi NCR, India, and internationally, as well as live online or in a blended format. - Q: Can we use our own product during the exercises? A: Where appropriate and permitted, exercises can be aligned with your product, workflows, or representative organisational challenges. Otherwise, suitable practical scenarios can be provided. - Q: Does the programme include design systems? A: It can cover components, variants, auto-layout, reusable libraries, naming conventions, and designer-developer handoff, depending on the team’s requirements. - Q: Do participants need previous UX or Figma experience? A: Not necessarily. Prerequisites are set according to the programme level. A short capability discussion can help determine the right starting point. ### GenAI for Design Teams Canonical URL: https://vishuaggarwal.com/programmes/genai-for-designers/ Hands-on GenAI training for designers, marketers, content professionals, and learning teams. The programme covers individual AI tools and node-based workflows that connect research, generation, enhancement, video, audio, and review into repeatable production systems. Audience: Designed for creative, design, marketing, and learning teams that already use AI informally and need a more consistent way to apply it in real production work. The depth and exercises are adapted to your team’s tools, content formats, approval process, and current level of AI experience. Tools and platforms: - Adobe Firefly - Midjourney - ChatGPT - Claude - Claude Cowork - Claude Design - Gemini - Google NotebookLM - Figma Weave Workflows - Kling AI - Beeble.ai - Suno AI - Magnific AI - LTX Studio - Canva AI - Vyond AI - DALL·E Approaches and frameworks: - Prompt Engineering - Node-Based Workflows - Image-to-Image Workflows - AI-assisted UX Writing Learning outcomes: - Use Firefly, Midjourney, Beeble.ai, and other image tools for ideation, generation, relighting, enhancement, and production refinement - Use ChatGPT, Claude, Claude Cowork, Claude Design, Gemini, and NotebookLM for research, briefs, UX copy, documentation, and collaborative work - Create AI video and previsualisation workflows with Kling AI and LTX Studio - Use Suno AI for music and audio ideation where it supports the creative brief - Build node-based workflows that connect multiple AI tools into repeatable production pipelines - Use Figma Weave workflows to connect AI-assisted exploration with interface and design work - Apply prompt engineering, reference control, review criteria, and iteration methods for more consistent output - Evaluate quality, copyright, confidentiality, bias, and where human judgement must remain central Organisational value: - Faster concept development and creative exploration - More consistent prompting and reusable node-based workflows - Better evaluation of accuracy, quality, and brand suitability - Clearer decisions about when human-led work is still essential - Stronger collaboration across creative, content, and review teams - More responsible handling of confidential and copyrighted material Enterprise experience: GenAI and AI-assisted creative workflows have been delivered for professionals and teams associated with organisations including Tecno Mobile, Novo Nordisk, EY, Adobe, Samsung, Siemens, Ogilvy, Havas, and others. Exercises are shaped around real tasks such as visual ideation, research synthesis, content development, UX writing, and presentation support. Testimonials: - "Vishu has a calm, approachable teaching style and a great ability to translate complex ideas into clear, practical insights. His sessions are thoughtfully structured and highly informative." — Sufian Kaki Aslam, Cloud & AI Solutions Architect - "Vishu undertook an upskill training for our in-house Creative team. It was extremely interesting and interactive, with hands-on learning." — Nikhil Kataria, Award-Winning Global Brand & Creative Leader, Protiviti Frequently asked questions: - Q: Can the programme be customised around our approved AI tools? A: Yes. The programme can focus only on the tools your organisation permits and can be adapted to your existing security, privacy, brand, and review policies. - Q: Is this suitable for participants who are new to GenAI? A: Yes. Foundation sessions explain core concepts and prompting clearly, while intermediate programmes focus on repeatable workflows, evaluation, and integration with existing creative tools. - Q: Can the training focus on Adobe Firefly and Creative Cloud? A: Yes. Firefly can be taught within Photoshop, Illustrator, and wider Creative Cloud workflows, including generative fill, image expansion, ideation, and production refinement. - Q: Does the programme cover responsible and secure AI use? A: Yes. Relevant modules can cover confidentiality, copyright, bias, hallucinations, approval processes, and when sensitive information should not be entered into public AI tools. - Q: Can we use examples from our own campaigns or content? A: Where appropriate and permitted, exercises can use your formats, brand scenarios, or representative briefs. Otherwise, realistic practice briefs can be provided. - Q: Is the training available as a short workshop? A: Yes. It can be delivered as an executive overview, a half-day or full-day workshop, or a deeper multi-day programme with guided practice. ### AR/VR & Immersive Learning Canonical URL: https://vishuaggarwal.com/programmes/ar-vr-immersive-learning/ Hands-on Unity, Unreal Engine, HoloLens, Meta Quest, and XR design training for teams developing simulations, immersive learning, product visualisation, and real-time 3D experiences. Audience: Designed for simulation designers, instructional designers, developers, technical teams, and innovation groups in manufacturing, healthcare, engineering, and enterprise learning. The programme can support teams exploring XR for the first time or teams preparing to build a working prototype. Tools and platforms: - Unity 3D - Unreal Engine 5 - Microsoft HoloLens - Meta Quest / Oculus Rift S - Google Cardboard - XR Interaction Toolkit - Vuforia - ARCore / ARKit Learning outcomes: - Build and navigate the Unity or Unreal development environment with confidence - Design and develop basic interactive XR experiences for Oculus Quest, HoloLens, and mobile AR - Set up VR interactions — teleportation, object grabbing, UI in world space - Apply XR design principles for training scenarios — spatial UX, presence, and performance constraints - Build a functional VR training prototype from brief to testable build - Understand the technical requirements and limitations of each headset platform - Evaluate XR authoring tools vs. custom engine development Organisational value: - A shared understanding of viable XR use cases and constraints - Faster development of testable immersive prototypes - Better spatial UX and interaction decisions - Clearer selection of hardware, engines, and authoring approaches - Stronger collaboration between subject experts and developers - More informed evaluation of external XR vendors and proposals Enterprise experience: Unity, Unreal, HoloLens, and immersive technology programmes have been delivered for teams associated with Stryker, Airbus, Larsen & Toubro, Samsung, Capgemini, PwC, Esri, IN4 Group, and others. Training can be aligned with medical simulation, safety, maintenance, product visualisation, or learning scenarios. Testimonials: - "Vishu delivered high-standard teaching for multiple large-scale immersive programmes. His versatility and dedication ensure seamless communication between learners and staff." — Stella Vazquez, Unity Lead Instructor Onboarding Manager, IN4group - "I had the pleasure of learning Unreal Engine under the guidance of Vishu. His teaching style is clear, supportive, and highly engaging, making complex concepts like Blueprints and UI development easy to understand and apply." — Rawan Alfarhan, IT Specialist, Trojena Frequently asked questions: - Q: Should our team learn Unity or Unreal Engine? A: The right engine depends on your use case, existing skills, target hardware, visual requirements, and development model. A discovery discussion can help determine the most suitable focus. - Q: Do participants need programming experience? A: Not always. Foundation programmes can use visual workflows and guided projects. More technical Unity programmes may include C#, while Unreal programmes can use Blueprint visual scripting. - Q: Is XR hardware required for the training? A: Hardware is recommended for hands-on headset deployment, but introductory engine, design, and prototyping modules can begin without a headset. Requirements are agreed before delivery. - Q: Can the programme use our simulation or training scenario? A: Yes, where the scope and confidentiality allow it. The exercises can also use a representative safety, maintenance, medical, or product-visualisation scenario. - Q: Can you help us build a proof of concept during training? A: A multi-day programme can be structured around a small, testable prototype. The expected scope and assets should be agreed in advance so the result is realistic. - Q: Is the training available onsite? A: Yes. Onsite delivery is available across India and internationally, with live online and blended options where the project setup allows it. ### Adobe Creative Cloud Training Canonical URL: https://vishuaggarwal.com/programmes/adobe-creative-cloud-training/ Custom Adobe training across Photoshop, Illustrator, InDesign, After Effects, Premiere Pro, Animate, Audition, Lightroom, and Acrobat. Delivered by an Adobe Certified Expert and Instructor with practical production experience. Audience: Designed for in-house creative teams, marketing departments, video teams, communication professionals, and designers who use Adobe applications in daily production. Programmes can focus on one application or connect workflows across the Creative Cloud suite. Tools and platforms: - Photoshop CC - Illustrator CC - InDesign CC - After Effects CC - Premiere Pro CC - Animate CC - Audition - Lightroom Classic - Adobe XD - Acrobat Pro DC Learning outcomes: - Work efficiently in Photoshop for image editing, retouching, compositing, and digital art - Create production-ready vector artwork, logos, and illustrations in Illustrator - Design and layout multi-page documents, reports, and publications in InDesign - Build motion graphics, visual effects, and title sequences in After Effects - Edit, colour grade, and export professional video in Premiere Pro - Animate interactive content and web banners in Animate CC - Refine audio, photography, and document workflows with Audition, Lightroom, and Acrobat - Work across the Creative Cloud suite using shared libraries and integrations Organisational value: - Faster and more consistent creative production - Better file organisation, templates, and reusable libraries - Improved image, layout, motion, and video quality - Fewer avoidable export and handoff problems - Stronger consistency across multi-application workflows - Greater confidence handling complex production briefs Enterprise experience: Adobe Creative Cloud training has been delivered for teams associated with Deloitte, KPMG, Epsilon, Ogilvy, Thomson Reuters, Times Group, Indian Air Force, Wieden+Kennedy, Benetton, and others. Programmes are adapted to each team’s applications, output formats, and production standards. Testimonials: - "Vishu is an SME with Adobe Suite. His knowledge is unmatched and he has loads of patience to help us understand the concepts. I would highly recommend him." — Shirisha Mhaisekar, Executive Manager, Graphic Design — Deloitte India - "Sir Vishu brings all his skills and abilities to the table as our trainer. He is reliable and very goal-oriented, which inspired us to do our best to learn." — Ed Christian Tampe, Graphic Designer, Willis Towers Watson Frequently asked questions: - Q: Can the programme cover more than one Adobe application? A: Yes. Cross-suite programmes can connect applications such as Photoshop, Illustrator, InDesign, After Effects, and Premiere Pro around a shared production workflow. - Q: Can you train beginners and advanced users together? A: Mixed-level groups can be supported with layered exercises, although separate groups are often more effective when the difference in experience is substantial. - Q: Can the training use our templates and brand guidelines? A: Yes, where permission is provided. Exercises can be aligned with your templates, output formats, brand system, and common production challenges. - Q: Do you provide application-specific workshops? A: Yes. Training can focus on a single application such as Photoshop, After Effects, Premiere Pro, Illustrator, InDesign, Animate, Audition, or Acrobat. - Q: Is this official Adobe certification training? A: The programme is delivered by an Adobe Certified Expert and Instructor, but certification exams and official exam vouchers are separate unless specifically arranged. - Q: Can the programme be delivered onsite for our creative team? A: Yes. Onsite, live online, and blended formats are available, from focused workshops to multi-day cross-suite programmes. ### Game Development Training Canonical URL: https://vishuaggarwal.com/programmes/game-development-training/ Hands-on game development and real-time 3D training covering Unity, Unreal Engine, Godot, scripting, physics, UI, interaction, and deployment for technical, creative, and learning teams. Audience: Designed for developers, technical artists, simulation teams, instructional designers, and creative professionals building games, interactive experiences, or game-based learning. Programmes can focus on Unity, Unreal Engine, or a clearly defined comparison of both. Tools and platforms: - Unity 3D - C# Scripting - Unity UI - NavMesh - Physics Engine - Unreal Engine 5 - Blueprint Visual Scripting - Godot - GDScript - Spine 2D - Nanite - Lumen - UMG UI Designer - Sequencer Learning outcomes: - Navigate Unity, Unreal Engine, or Godot and understand the selected engine’s project structure - Build 2D and 3D scenes with environments, lighting, physics, cameras, and reusable assets - Create interaction and gameplay logic using C#, Blueprint visual scripting, or GDScript - Implement character movement, collision, input, and basic AI navigation - Design and build UI systems including menus, HUDs, feedback, and inventory - Structure, test, debug, and optimise a small real-time project - Publish builds for PC, mobile, web, or VR platforms where relevant Organisational value: - A stronger shared foundation in real-time development - Faster construction of interactive prototypes - Better understanding of scripting and visual logic - More reliable project structure and debugging practices - Improved collaboration between developers and creative roles - Clearer decisions about engine and platform requirements Enterprise experience: Unity and Unreal Engine programmes have been delivered for teams and learners associated with Light & Wonder, Scientific Games, Aristocrat, Airbus, PwC, Fujitsu, IN4 Group, Amity University, and others. Exercises can be aligned with games, simulations, interactive learning, or real-time visualisation. Testimonials: - "It was just fantastic to be mentored by Vishu. His hands-on approach to tech coaching in Unity 3D won him the respect of all. For a great instructor it's not about the content, but the way that content is delivered and linked with the audience." — Shivam Ohri, Product Manager & UX Strategist - "Vishu has led multiple cohorts across the Immersive Technologies Bootcamp, Unity Game Engine Bootcamp, and Unreal Game Engine Bootcamp, helping hundreds of learners develop strong technical foundations." — Sufian Kaki Aslam, Cloud & AI Solutions Architect Frequently asked questions: - Q: Can the programme focus only on Unity, Unreal Engine, or Godot? A: Yes. A focused programme is usually the best option when your team has already selected an engine. Comparative workshops are also possible for teams still deciding. - Q: Is coding experience required? A: Unity scripting modules benefit from basic programming familiarity, but foundation programmes can introduce C# progressively. Unreal Engine can begin with Blueprint visual scripting. - Q: Can this training support game-based learning projects? A: Yes. Exercises can focus on branching scenarios, interactive assessments, simulations, feedback systems, and other learning-oriented mechanics. - Q: What type of computer setup is required? A: Requirements depend on the engine, project type, and target platform. Hardware and software prerequisites are confirmed before the programme. - Q: Can participants build a small project during the course? A: Yes. Multi-day programmes can use a guided project that connects scenes, interaction, UI, logic, testing, and a final build. - Q: Can the training cover deployment to mobile or VR? A: Yes, where relevant. Deployment can include PC, Android, iOS, or VR, subject to the available hardware, accounts, and programme duration. ### E-Learning & Instructional Design Canonical URL: https://vishuaggarwal.com/programmes/elearning-instructional-design/ Hands-on e-learning authoring training for instructional designers and content teams using Articulate Storyline, Rise, iSpring Suite, Adobe Captivate, Camtasia, Adobe Learning Manager, SCORM, xAPI, and LMS publishing workflows. Audience: Designed for instructional designers, e-learning developers, trainers, and content teams building internal learning materials. The programme supports teams moving from slide-based content toward richer interactions, scenarios, simulations, assessments, and reliable LMS delivery. Tools and platforms: - Articulate Storyline 3 & 360 - Articulate Rise - iSpring Suite - Adobe Captivate 2019 & 2023 - Adobe RoboHelp - Camtasia - Adobe Learning Manager (Adobe LMS) - SCORM 1.2 & 2004 - xAPI / Tin Can - LMS platforms Learning outcomes: - Build complete, polished e-learning modules in Articulate Storyline 360 or Adobe Captivate from scratch - Design branching scenarios, decision trees, and consequence-based interactions - Work with variables, triggers, and conditions to create personalised learning paths - Build and edit quizzes, assessments, and knowledge checks with custom feedback - Record, edit, and integrate screen recordings and software simulations (Captivate) - Apply sound instructional design principles — learning objectives, cognitive load, chunking - Publish SCORM 1.2 and SCORM 2004 packages correctly for LMS upload - Troubleshoot common publishing and LMS compatibility issues Organisational value: - Faster development of polished e-learning modules - More purposeful interactions and branching scenarios - Better use of variables, triggers, and conditions - More reliable SCORM and LMS publishing workflows - Stronger consistency across templates and course structures - Greater confidence troubleshooting authoring and tracking issues Enterprise experience: Articulate Storyline, Adobe Captivate, and instructional design programmes have been delivered for teams associated with Flipkart, KPMG, Landis+Gyr, Hapag-Lloyd, Deloitte, Accenture, Thomson Reuters, and others. Training can focus on a single authoring tool or the complete workflow from learning objective to LMS package. Testimonials: - "Vishu has exceptional knowledge of Articulate Storyline and provides excellent training on this topic. He is very patient whilst going through the learning materials and matches the pace with your understanding level. I highly recommend him." — Kavita Narayan, Senior Instructional Designer & Learning Design Consultant - "Vishu undertook an upskill training for our in-house Creative team. It was extremely interesting and interactive, with hands-on learning." — Nikhil Kataria, Award-Winning Global Brand & Creative Leader, Protiviti Frequently asked questions: - Q: Should our team learn Storyline or Captivate? A: The right tool depends on your existing licences, content types, interaction needs, software-simulation requirements, and LMS environment. The programme can focus on either tool. - Q: Can the training cover advanced variables and triggers? A: Yes. Intermediate and advanced Storyline programmes can cover variables, triggers, conditions, layers, states, branching logic, and personalised learning paths. - Q: Does the programme include instructional design? A: Yes. Relevant modules can cover objectives, content chunking, cognitive load, interaction choice, feedback, assessment design, and scenario structure. - Q: Can we test publishing with our LMS? A: Where access and permissions are available, the programme can include SCORM publishing and testing in your LMS or a suitable test environment. - Q: Can participants work on an existing course? A: Yes, if the files can be shared and the scope is appropriate. Existing modules can be used to practise improvement, interaction design, or troubleshooting. - Q: Is the training available for a mixed team of designers and subject experts? A: Yes. The programme can clarify roles and give both groups a shared workflow for planning, reviewing, and producing learning content. ### Motion Design & Video Production Canonical URL: https://vishuaggarwal.com/programmes/motion-design-video-production/ Hands-on training across motion graphics, editing, colour, audio, and delivery using After Effects, Premiere Pro, DaVinci Resolve, Final Cut Pro, and connected production workflows. Audience: Designed for in-house video teams, motion designers, editors, content studios, marketers, communication teams, and creative professionals. It is especially useful for teams producing branded films, explainers, interviews, social content, presentations, or learning video that need a faster and more consistent production workflow. Tools and platforms: - Adobe After Effects - Adobe Premiere Pro - DaVinci Resolve - Final Cut Pro - Cinema 4D - Adobe Audition - Media Encoder - Photoshop Approaches and frameworks: - Storyboarding - Motion Principles - Editing Grammar - Colour Workflow Learning outcomes: - Plan video and motion projects from brief, script, and storyboard - Build motion graphics, title systems, transitions, and visual effects in After Effects - Edit interviews, explainers, social video, and branded content in Premiere Pro or Final Cut Pro - Use DaVinci Resolve for editing, colour correction, grading, audio, and finishing - Create efficient round-trip workflows across graphics, editing, audio, and delivery tools - Organise footage, proxies, project files, templates, and shared media for team production - Export platform-ready masters with appropriate codecs, colour settings, captions, and aspect ratios - Review creative work using clear visual, timing, brand, and technical criteria Organisational value: - Faster editing and motion-design production - More consistent titles, transitions, and branded templates - Better footage organisation and collaborative project structure - Stronger colour, audio, pacing, and visual storytelling decisions - Fewer export, codec, caption, and platform-delivery problems - Greater flexibility across Adobe, Resolve, and Final Cut workflows Enterprise experience: After Effects, Premiere Pro, and video-production programmes have been delivered for teams associated with Times Group, Ogilvy, Wieden+Kennedy, IDFC FIRST Bank, Orange, Protiviti, KPMG, and others. Training can focus on a single application or a complete workflow from storyboard and edit through motion, colour, sound, and delivery. Testimonials: - "Vishu undertook an upskill training for our in-house Creative team. It was extremely interesting and interactive, with hands-on learning." — Nikhil Kataria, Award-Winning Global Brand & Creative Leader, Protiviti - "I never had formal training in 3 decades. This was my first professional training and now I can think a lot bigger and bolder. Learn from the best." — Hemanth Kumar S.K., Creative Director Frequently asked questions: - Q: Can the programme focus on one editing application? A: Yes. Training can focus on Premiere Pro, DaVinci Resolve, or Final Cut Pro, or compare workflows where a team uses more than one platform. - Q: Can After Effects be taught as a standalone programme? A: Yes. After Effects training can cover motion principles, typography, shape animation, compositing, tracking, expressions, templates, and visual effects at the appropriate level. - Q: Does the programme cover colour grading and audio? A: Yes. DaVinci Resolve colour workflows, Premiere colour tools, Fairlight or Audition audio, and practical finishing can be included according to the brief. - Q: Can we use our own footage and brand assets? A: Yes, where the material can be shared. Exercises can use your footage, title system, brand guidelines, aspect ratios, and common delivery formats. - Q: Is this suitable for social and vertical video teams? A: Yes. The programme can include platform-specific framing, captions, pacing, templates, versioning, and exports for vertical, square, and widescreen content. - Q: Can beginners and experienced editors attend together? A: Layered exercises can support mixed groups, although separate foundation and advanced groups are recommended when experience levels differ substantially. ### Technical Documentation & Structured Authoring Canonical URL: https://vishuaggarwal.com/programmes/technical-documentation-structured-authoring/ Practical training in FrameMaker, XML authoring, RoboHelp, InDesign XML, DTD, EDD, structured content, and single-source publishing for technical documentation and knowledge teams. Audience: Designed for technical writers, documentation specialists, information developers, content engineers, and support-content teams. It is particularly relevant for organisations maintaining manuals, product documentation, help systems, or knowledge content that need to move from isolated documents toward reusable, governed, multi-format publishing. Tools and platforms: - Adobe FrameMaker - XML Authoring - Adobe RoboHelp - InDesign XML - DTD - EDD - XPath - XSLT - DITA Concepts - Acrobat Pro Approaches and frameworks: - Structured Authoring - Single-Source Publishing - Topic-Based Writing - Content Reuse Learning outcomes: - Structure long-form technical documents in Adobe FrameMaker - Understand XML elements, attributes, validation, and structured content models - Create and work with DTDs and FrameMaker EDDs for controlled authoring - Import, map, format, and publish XML content through FrameMaker and InDesign - Build searchable help systems and knowledge content in Adobe RoboHelp - Apply topic-based writing, content reuse, variables, conditions, and cross-references - Plan single-source publishing for PDF, responsive HTML, and other delivery formats - Improve templates, governance, review, and maintenance across documentation teams Organisational value: - More consistent long-form technical documentation - Greater content reuse across products and output formats - Clearer XML structures, templates, and authoring rules - Faster updates to repeated or conditional information - More reliable PDF, HTML help, and knowledge outputs - Better governance across writers, reviewers, and publishing teams Enterprise experience: FrameMaker, RoboHelp, InDesign, and technical publishing training has been delivered for documentation and communication professionals associated with organisations including UAE General Civil Aviation Authority, Willis Towers Watson, Indian Air Force, Landis+Gyr, and others. Programmes can begin with document fundamentals or go deeper into XML, DTD, EDD, mapping, and publishing. Testimonials: - "His way of training is out of the box — he takes live examples while teaching. Vishu has developed his own training method and is adaptive to the industry he is training for." — Amit Mahajan, Technical Writer & UX Writer - "Vishu is an SME with Adobe Suite. His knowledge is unmatched and he has loads of patience to help us understand the concepts. I would highly recommend him." — Shirisha Mhaisekar, Executive Manager, Graphic Design — Deloitte India Frequently asked questions: - Q: Is this FrameMaker training or XML training? A: It can be either or both. Programmes range from unstructured and structured FrameMaker to XML fundamentals, DTD, EDD, mapping, validation, and publishing workflows. - Q: What are DTD and EDD used for? A: A DTD defines the permitted XML structure, while a FrameMaker EDD controls how structured elements behave and are formatted inside FrameMaker. Both can be taught through practical examples. - Q: Can the programme cover InDesign XML workflows? A: Yes. Training can cover XML import, element mapping, tagged text, repeating content, layout rules, and the practical limits of XML-driven InDesign publishing. - Q: Does the programme include RoboHelp? A: Yes. RoboHelp modules can cover project structure, topics, navigation, variables, conditions, responsive HTML output, and connections with wider documentation workflows. - Q: Do participants need coding experience? A: No. XML concepts are introduced visually and structurally. XPath, XSLT, or deeper technical topics can be added for teams that need them. - Q: Can we use our own documentation templates and content model? A: Yes, where permitted. Existing templates, sample XML, DTDs, EDDs, output requirements, and documentation challenges can shape the exercises. ## Industries served ### Technology & Product Canonical URL: https://vishuaggarwal.com/industries/tech-companies/ Tech companies face a specific training challenge: the tools and practices their teams need change faster than standard programmes can track. I work with L&D heads, engineering and product leaders, and Creative Directors at tech companies to design training that stays current — mapped to the actual tools your teams use and the outputs they're responsible for. Relevant training areas: - UX/UI Design: Figma, Design Thinking, UX research, and prototyping for product and design teams. (https://vishuaggarwal.com/programmes/ux-ui-design-training/) - GenAI for Designers: Practical AI tool integration for creative and content teams. (https://vishuaggarwal.com/programmes/genai-for-designers/) - AR/VR Development: Unity and Unreal for teams building real-time 3D or immersive experiences. (https://vishuaggarwal.com/programmes/ar-vr-immersive-learning/) - Adobe Creative Cloud: Raising proficiency across the Creative Cloud suite for in-house creative teams. (https://vishuaggarwal.com/programmes/adobe-creative-cloud-training/) - Game Development: Unity and Unreal for simulation and interactive content teams. (https://vishuaggarwal.com/programmes/game-development-training/) - E-Learning & Instructional Design: Articulate and Captivate for internal e-learning content teams. (https://vishuaggarwal.com/programmes/elearning-instructional-design/) - Technical Documentation: FrameMaker, XML, RoboHelp, and structured publishing for product and support content. (https://vishuaggarwal.com/programmes/technical-documentation-structured-authoring/) Representative organisations: Adobe, Apple, Samsung, IBM, Siemens, Orange, HCL, Flipkart, Myntra, Epsilon, Esri, ZS, Here, Tata Elxsi, Fujitsu, Times Internet, Light & Wonder, Tecno Mobile ### Manufacturing, Engineering & Industrial Canonical URL: https://vishuaggarwal.com/industries/manufacturing-engineering/ Manufacturing and engineering organisations face a training problem that classroom instruction doesn't solve well: how do you train people on complex, expensive, or dangerous equipment at scale? I've delivered training for industrial teams including Airbus, Mercedes-Benz, Bosch, Volkswagen, and Schneider Electric — organisations that don't have room for training that isn't directly applicable to the work. Relevant training areas: - AR/VR & Immersive Learning: Unity, Unreal, HoloLens, Meta Quest for simulation and procedural training. (https://vishuaggarwal.com/programmes/ar-vr-immersive-learning/) - 3D Modelling & Animation: Blender, Autodesk Maya, Cinema 4D for technical documentation. (https://vishuaggarwal.com/programmes/game-development-training/) - E-Learning & Instructional Design: Articulate and Captivate for scalable internal training. (https://vishuaggarwal.com/programmes/elearning-instructional-design/) - Adobe Creative Cloud: InDesign, Photoshop, and After Effects for technical publications. (https://vishuaggarwal.com/programmes/adobe-creative-cloud-training/) - Technical Documentation & Structured Authoring: FrameMaker, XML, DTD, EDD, RoboHelp, and multi-format technical publishing. (https://vishuaggarwal.com/programmes/technical-documentation-structured-authoring/) Representative organisations: Airbus, Mercedes-Benz, Bosch, Volkswagen, Schneider Electric, L&T, Michelin, Dover, Aselsan, Saudi Aramco, CNNC Rossing Uranium Mine, Textron India, Landis+Gyr, Ishida, Toshiba, Hapag-Lloyd, RwandAir, Mahindra & Mahindra, Titan ### Banking, Financial Services & Insurance Canonical URL: https://vishuaggarwal.com/industries/bfsi/ BFSI teams have a specific design training challenge. The products they build are held to a higher standard than most — poor UX directly affects customer trust and regulatory perception. I work with L&D heads, department heads, and HR business partners at banking and financial services organisations to shape training around the work their teams need to deliver. I've delivered programmes for Wells Fargo, Nomura, IDFC Bank, MetLife, and EML Australia. Relevant training areas: - UX/UI Design: Research, wireframing, Figma, usability testing, and accessibility for financial product teams. (https://vishuaggarwal.com/programmes/ux-ui-design-training/) - Design Thinking Workshops: Facilitated workshops for cross-functional teams on digital transformation. (https://vishuaggarwal.com/programmes/ux-ui-design-training/) - Adobe Creative Cloud: InDesign, Photoshop, and Illustrator for marketing and communications. (https://vishuaggarwal.com/programmes/adobe-creative-cloud-training/) - GenAI for Design Teams: AI tool integration for BFSI creative and content teams. (https://vishuaggarwal.com/programmes/genai-for-designers/) Representative organisations: Wells Fargo, Nomura, IDFC Bank, MetLife, EML (Australia) ### Healthcare & Life Sciences Canonical URL: https://vishuaggarwal.com/industries/healthcare/ Healthcare training has always had a problem that lectures and e-learning modules don't fully solve: how do you build procedural confidence without putting real patients at risk? I've worked with Stryker's medical device team on AR/VR simulation for equipment visualisation, delivered instructional design training for healthcare education teams, and worked with global health organisations including WHO. Relevant training areas: - AR/VR & Immersive Learning: Unity, Unreal, HoloLens, and Meta Quest for medical simulation and procedural training. (https://vishuaggarwal.com/programmes/ar-vr-immersive-learning/) - E-Learning & Instructional Design: Articulate Storyline and Adobe Captivate for scalable internal training. (https://vishuaggarwal.com/programmes/elearning-instructional-design/) - UX/UI Design: User research and interface design for patient-facing or clinician-facing digital tools. (https://vishuaggarwal.com/programmes/ux-ui-design-training/) - 3D Modelling & Visualisation: Medical equipment visualisation and technical animation. (https://vishuaggarwal.com/programmes/game-development-training/) Representative organisations: Stryker, WHO, Benetton, Novo Nordisk, Saudi Food & Drug Authority ### Media, Advertising & Entertainment Canonical URL: https://vishuaggarwal.com/industries/advertising-media/ Advertising and media teams are under pressure on two fronts: output volume has increased, and the tools have changed. AI-assisted content creation, generative image tools, and faster Adobe workflows are now table stakes at agencies competing for production efficiency. I've delivered creative technology training for teams including Ogilvy, Havas, Wieden+Kennedy, HBO, and Times Group. Relevant training areas: - Adobe Creative Cloud: Photoshop, Illustrator, InDesign, After Effects, Premiere Pro, and Animate for creative production. (https://vishuaggarwal.com/programmes/adobe-creative-cloud-training/) - GenAI for Creative Teams: Adobe Firefly, Midjourney, ChatGPT, and AI workflow integration. (https://vishuaggarwal.com/programmes/genai-for-designers/) - Motion Design & Video Production: After Effects, Premiere Pro, DaVinci Resolve, Final Cut Pro, and connected production workflows. (https://vishuaggarwal.com/programmes/motion-design-video-production/) - UX/UI Design: For agencies building digital products or expanding into UX services. (https://vishuaggarwal.com/programmes/ux-ui-design-training/) Representative organisations: Ogilvy, Havas, Wieden+Kennedy, HBO, Femina India, Times Group, DNEG, Scientific Games, Aristocrat, Genesis Burson-Marsteller, Thomson Reuters ## Case studies ### Stryker: AR/VR Training for Medical Teams Challenge: Stryker's medical team needed to build AR/VR prototypes for medical equipment visualisation. Had hardware (Oculus Quest, HoloLens, iOS/Android) but no Unity development experience. Programme: Custom Unity training in hybrid mode for 8–10 participants covering Unity fundamentals, XR interaction design, and hands-on prototyping of medical equipment visualisation scenes. Outcome: Participants left with functional Unity projects and the ability to continue developing XR prototypes internally — directly reducing dependency on external developers. ### Flipkart: E-Learning Authoring for a Major E-Commerce Company Challenge: Flipkart's in-house e-learning team needed to move beyond basic Articulate Storyline usage. Programme: On-site Articulate Storyline 360 training — Basic to Advanced — for the full e-learning content team, covering slide design, interactions, triggers, variables, branching logic, and publishing workflows. Outcome: The team finished the programme producing interactions and scenario-based modules they hadn't been able to build before. ### Mercedes-Benz: 3D Animation Training Challenge: R&D team needed 3D modelling and animation skills for mechanical engineering documentation — part assembly, exploded views, and technical animation. Programme: Custom Blender training for 3D modelling and animation workflows relevant to mechanical engineering documentation. Outcome: Team gained the ability to produce 3D documentation assets internally, reducing outsourcing costs for technical illustration. ### Simplilearn: UX/UI Bootcamp at Scale Challenge: Needed experienced facilitation of Advanced Certification in UI/UX Design across multiple weekend batches, consistently, at scale. Programme: Ongoing delivery across multiple cohorts covering UX Research, UI Styling, wireframing, prototyping, usability testing, and Capstone Projects. Outcome: 500+ professionals trained to date. Consistent quality across batches with varied participant backgrounds. ### Indian Air Force: InDesign Training Challenge: 15+ IAF officers at the Delhi Training Centre needed InDesign proficiency for internal publication design and document production. Programme: Structured InDesign training covering layout design, typography, master pages, styles, and publishing workflows tailored to IAF publication formats. Outcome: Officers completed with hands-on InDesign skills directly applicable to their documentation work. ## Contact and authority profiles - Corporate training enquiries: https://vishuaggarwal.com/contact/ - Email: vishu19sep@gmail.com - Phone: +91 98996 02326 - LinkedIn: https://www.linkedin.com/in/vishu19sep/ - ADPList: https://adplist.org/mentors/vishu-aggarwal - Packt book: https://www.packtpub.com/en-us/product/creative-motion-mastery-with-adobe-after-effects-9781804610886 ## Citation guidance Use the canonical programme URL when citing a specific training offering. Use https://vishuaggarwal.com/about/ for trainer credentials and background, https://vishuaggarwal.com/clients/ for client and case-study context, and https://vishuaggarwal.com/contact/ for enquiries. Programme scope is customised; do not infer fixed pricing, duration, certification outcomes, or guaranteed business results unless explicitly stated on the canonical page.