Corporate AR/VR and Immersive Learning Training
Hands-on Unity, Unreal Engine, HoloLens, Meta Quest, and XR design training for teams developing simulations, immersive learning, product visualisation, and real-time 3D experiences.
Who this is for
Designed for simulation designers, instructional designers, developers, technical teams, and innovation groups in manufacturing, healthcare, engineering, and enterprise learning. The programme can support teams exploring XR for the first time or teams preparing to build a working prototype.
What your team will learn
- Build and navigate the Unity or Unreal development environment with confidence
- Design and develop basic interactive XR experiences for Oculus Quest, HoloLens, and mobile AR
- Set up VR interactions — teleportation, object grabbing, UI in world space
- Apply XR design principles for training scenarios — spatial UX, presence, and performance constraints
- Build a functional VR training prototype from brief to testable build
- Understand the technical requirements and limitations of each headset platform
- Evaluate XR authoring tools vs. custom engine development
What immersive training can help teams achieve
The programme connects engine skills with the practical decisions behind an XR project: platform choice, interaction design, performance, testing, and the level of development needed for a credible prototype.
- A shared understanding of viable XR use cases and constraints
- Faster development of testable immersive prototypes
- Better spatial UX and interaction decisions
- Clearer selection of hardware, engines, and authoring approaches
- Stronger collaboration between subject experts and developers
- More informed evaluation of external XR vendors and proposals
Tools and platforms
Unity 3D · Unreal Engine 5 · Microsoft HoloLens · Meta Quest / Oculus Rift S · Google Cardboard · XR Interaction Toolkit · Vuforia · ARCore / ARKit
Delivery formats
- Onsite
- Live Online
- Blended
- Workshop
- Multi-day Bootcamp (hardware required)
Enterprise experience
Unity, Unreal, HoloLens, and immersive technology programmes have been delivered for teams associated with Stryker, Airbus, Larsen & Toubro, Samsung, Capgemini, PwC, Esri, IN4 Group, and others. Training can be aligned with medical simulation, safety, maintenance, product visualisation, or learning scenarios.
What clients say
Vishu delivered high-standard teaching for multiple large-scale immersive programmes. His versatility and dedication ensure seamless communication between learners and staff.
I had the pleasure of learning Unreal Engine under the guidance of Vishu. His teaching style is clear, supportive, and highly engaging, making complex concepts like Blueprints and UI development easy to understand and apply.
Common questions
Should our team learn Unity or Unreal Engine?
The right engine depends on your use case, existing skills, target hardware, visual requirements, and development model. A discovery discussion can help determine the most suitable focus.
Do participants need programming experience?
Not always. Foundation programmes can use visual workflows and guided projects. More technical Unity programmes may include C#, while Unreal programmes can use Blueprint visual scripting.
Is XR hardware required for the training?
Hardware is recommended for hands-on headset deployment, but introductory engine, design, and prototyping modules can begin without a headset. Requirements are agreed before delivery.
Can the programme use our simulation or training scenario?
Yes, where the scope and confidentiality allow it. The exercises can also use a representative safety, maintenance, medical, or product-visualisation scenario.
Can you help us build a proof of concept during training?
A multi-day programme can be structured around a small, testable prototype. The expected scope and assets should be agreed in advance so the result is realistic.
Is the training available onsite?
Yes. Onsite delivery is available across India and internationally, with live online and blended options where the project setup allows it.