AR/VR & Immersive Learning
Unity, Unreal, HoloLens, and Meta Quest for medical simulation and procedural training.
Industry · Healthcare & Life Sciences
Healthcare training has always had a problem that lectures and e-learning modules don't fully solve: how do you build procedural confidence without putting real patients at risk? I've worked with Stryker's medical device team on AR/VR simulation for equipment visualisation, delivered instructional design training for healthcare education teams, and worked with global health organisations including WHO.
Unity, Unreal, HoloLens, and Meta Quest for medical simulation and procedural training.
Articulate Storyline and Adobe Captivate for scalable internal training.
User research and interface design for patient-facing or clinician-facing digital tools.
Medical equipment visualisation and technical animation.
Stryker · WHO · Benetton · Novo Nordisk · Saudi Food & Drug Authority
Discuss training for your team